I described Stars Fall Up as a “Communal Action” roleplaying game in the launch post. It’s a term I came up with myself, so I figured I should elaborate a bit more. In a roleplaying game that uses the Communal Action model, all players share equal power in creating the world they’re playing in, and determining the consequences of the actions their characters take. Many would recognize similarities to improv theater or collaborative writing.
Identifying the differences between stories that build up and stories that burst brightly
I have an issue with some stories that I don’t have with others, even when the pieces of media are relatively similar in aesthetic or narrative scope. I wondered about it on and off for years, trying to figure out the “X factor” that switched the paths in my brain between “I’m thoroughly engaged in this” and “I can’t figure out if I’m only watching this ironically now”. And while my analysis is far from complete, I feel confident enough in my results to write this post, which I’m hoping will be the first in a series of thoughtpieces on this topic.