Here at BloodLetterPress, we’re all about supporting other designers and creatives like us in their kickass projects. One of the ways we do that is by interviewing these creators in the hopes that readers gain a deeper understanding of the ideas and the feelings that forged their work. But it’s also 2018, and we know that ain’t nobody got time to read a 3k word in-depth interview.
So here’s our solution; if someone can do an “elevator pitch” of a product, it’s also possible to do a carefully-curated interview in a similar time restriction; in this case, you can read this interview in the same amount of time it takes to get from the ground floor to the top floor of the Burj Khalifa in Dubai in their super-fast elevator.
Our subject is Sean Billson of Timeless Caverns production studio. They are the lead designer for Fuel Priest, a game that was just successfully funded on Kickstarter! We gave them five hard-hitting questions about their game to inspire and excite new fans, and to spotlight more local creators in our community.
Continue reading Elevator Interview: Sean Billson of Timeless Caverns
Þa se wyrm onwoc, wroht wæs geniwad
— “When the dragon awoke, trouble flared again” (Beowulf, trans. Seamus Heaney, line 2287)
If you grew up on fantasy stories, dragons (in this post’s case, European dragons, the nasty, fire-belching, gold-hoarding, knight-slaying kind) were probably some of the first monsters you were introduced to as a child. They’re probably some of the first monsters you fell in love with as well (I still want to grow up to be Maleficent). It’s hard to imagine a time when dragons were a novel concept; thousands of years of elaboration and adaptation upon the draconic have produced dragons that are variously awe-inspiring, cute & cuddly, and totally metal, but rarely are they frightening or repulsive anymore (the Gaping Dragon from Dark Souls was probably the last dragon that made me recoil in horror). If we’re willing to get a little creative, though, dragons could be scary again. Let’s consider the fundamental features of these beasts, and what those features say about their role as antagonists.
Continue reading Restoring the Sky Tyrant: Dragons as Contemporary Villains
Kamen Rider Calliope
Part 8, Myth 1
Calliope was so proud of her quip that it took her a few seconds to remember she should be checking on the student whose roommate had nearly ended up with automatic A’s for the semester. By the time she had reached the body of the Ektroma, she noticed it starting to swell up in unnerving ways, persuading her to pick up the bystander and vacate the area as quickly as possible. They had barely passed beyond the field of Pandora’s Box when the remains of the Ektroma exploded behind them, just the right distance to be out of danger, but still be aesthetically pleasing as Calliope walked cooly away, carrying the fainted student in her arms.
Continue reading Kamen Rider Calliope Myth 1:8