Assuming you haven’t already, don’t go see Infinity War.
In order to preserve suspense and enjoyment for a first watching, we sometimes provide spoiler alerts. There is no suspense in this film, nor, outside of some one-liners, is there anything to be enjoyed. I trust you to make the right choice for you about whether or not to continue reading.
Continue reading In Which Scriv Gets Mad About A Film
Hey hey hey, it’s Going Around season! Also, the second full-length season of The Adventure Zone is happening, so this week, the BLP crew shares their favorite cryptids, those beings who lurk at the edge of confirmable science.
Continue reading Going Around: Local Legends
My group of five player characters recently arrived back on the world of Kryn after a mission took them to one of the planet’s four orbital moons. They returned by means of a warp gate built by the Technoss, a civilization that died out millennia ago, and ended up in one of their surviving data sanctuaries miles beneath the metropolitan sprawl of The Capital. It was here they learned how the Technoss blended magic and lost technology to create database and computer structures utilizing Metea, an organic plasmid substance that can store and transmit information in the form of thought-energy.
Continue reading State of the Game : April 2018
Here at BloodLetterPress, we’re all about supporting other designers and creatives like us in their kickass projects. One of the ways we do that is by interviewing these creators in the hopes that readers gain a deeper understanding of the ideas and the feelings that forged their work. But it’s also 2018, and we know that ain’t nobody got time to read a 3k word in-depth interview.
So here’s our solution; if someone can do an “elevator pitch” of a product, it’s also possible to do a carefully-curated interview in a similar time restriction; in this case, you can read this interview in the same amount of time it takes to get from the ground floor to the top floor of the Burj Khalifa in Dubai in their super-fast elevator.
Our subject is Sean Billson of Timeless Caverns production studio. They are the lead designer for Fuel Priest, a game that was just successfully funded on Kickstarter! We gave them five hard-hitting questions about their game to inspire and excite new fans, and to spotlight more local creators in our community.
Continue reading Elevator Interview: Sean Billson of Timeless Caverns
Þa se wyrm onwoc, wroht wæs geniwad
— “When the dragon awoke, trouble flared again” (Beowulf, trans. Seamus Heaney, line 2287)
If you grew up on fantasy stories, dragons (in this post’s case, European dragons, the nasty, fire-belching, gold-hoarding, knight-slaying kind) were probably some of the first monsters you were introduced to as a child. They’re probably some of the first monsters you fell in love with as well (I still want to grow up to be Maleficent). It’s hard to imagine a time when dragons were a novel concept; thousands of years of elaboration and adaptation upon the draconic have produced dragons that are variously awe-inspiring, cute & cuddly, and totally metal, but rarely are they frightening or repulsive anymore (the Gaping Dragon from Dark Souls was probably the last dragon that made me recoil in horror). If we’re willing to get a little creative, though, dragons could be scary again. Let’s consider the fundamental features of these beasts, and what those features say about their role as antagonists.
Continue reading Restoring the Sky Tyrant: Dragons as Contemporary Villains
Kamen Rider Calliope
Part 8, Myth 1
Calliope was so proud of her quip that it took her a few seconds to remember she should be checking on the student whose roommate had nearly ended up with automatic A’s for the semester. By the time she had reached the body of the Ektroma, she noticed it starting to swell up in unnerving ways, persuading her to pick up the bystander and vacate the area as quickly as possible. They had barely passed beyond the field of Pandora’s Box when the remains of the Ektroma exploded behind them, just the right distance to be out of danger, but still be aesthetically pleasing as Calliope walked cooly away, carrying the fainted student in her arms.
Continue reading Kamen Rider Calliope Myth 1:8
Broadcast 2: Anly
Welcome back to our second broadcast of O!susume. I started off with an older band, so this time I decided to go with someone (much) fresher on the scene. Gotta hit those, uh, younger demographics or something.
Years Active: 2014 to Present
Core Members: Anly (singer/songwriter)
Point of Origin: Ie, Okinawa
Continue reading O!susume RadioBeat: Anly
Kamen Rider Calliope
Myth 1, Part 7
“Odakyuu. I need you to do something for me. I’m gonna ask you to tell me what you know about cyclopses… But I don’t want you to actually tell me everything you know about cyclopses. Do you understand?”
Shoki gave Kaname a disparaging glance before returning his attention to the papers that crowned the pile on the desk before him. “That’s certainly a limiting way to ask for knowledge. What exactly do you want to know about them?”
Continue reading Kamen Rider Calliope Myth 1:7
Beyond Good and Evil: Videogames as Mental Health Management Tools
Guest Article by Elizabeth C.
~CONTENT WARNING: This article includes frank discussion of depression and related mental illnesses.~
“Would it be alright if I read you something?”
I am sitting in my therapist’s office just before the holidays. He’s only asked me this question a few times before in the two-plus years that I’ve been seeing him, and I know what’s coming.
“Sure,” I respond cautiously. “Go for it.”
Continue reading Elizabeth C. on Games as Therapy
Kamen Rider Calliope
Myth 1, Part 6
It still had that hideous, bulbous eye, despite how hard Calliope’s foot had impacted it last time they crossed paths. In fact, the hulking creature looked like it had gotten a bit of an upgrade since last time; it had developed even more chitinous armor plates along its body, which bristled with spikes of their own. She wondered if the horn above its eye had gotten even larger. But maybe that’s what happens when you fatten an Ektroma up with a load of crappy human emotions. At first Kaname was worried it was coming straight for her; then that fear gave way to the much worse realization that it wasn’t. There were closer targets, a couple of students who were in the wrong place at the wrong time and now couldn’t not be, thanks to the reality-warping effects of Pandora’s Box.
Continue reading Kamen Rider Calliope Myth 1:6