Tag Archives: dungeon days

Dungeon Days: The Black Dragon’s Lair

After reworking the haunted manor, I had just enough time between sessions to whip up the dragon’s lair it connected to before my group found their way to the mural in the furnace.  Sorry the map is a little messier this time; I’ll admit to cutting corners and freshening up the original map I drew instead of using the old one as a reference for a new copy.  To sweeten the deal a little, I’ve included a print-out-and-cut-up puzzle component.  Once again, 5th Edition D&D terms are included here, but feel free to change, convert, or ignore them as you see fit.

This is the subterranean lair of Nakryativatka, the rare sort of black dragon that prefers trickery and traps to direct confrontation, and her kobold servants. All rooms are pitch dark and hollowed out from marsh clay unless otherwise noted.

Continue reading Dungeon Days: The Black Dragon’s Lair

Dungeon Days: The Haunted Manor

Prince of the Apocalypse, one of the official campaigns for 5th Edition D&D,  has a side trek wherein your party travels to an abandoned house to negotiate with a black dragon. Cool, right? Well, in theory. When your adventuring party has eight people in it, “talking to a black dragon”, no matter how big it is, translates to “killing a black dragon and taking its stuff”. There was no amount of spooky foreboding that was going to divert this party’s urge for big-game hunting.

So, I had to redesign the encounter. In fact, I redesigned it on the spot. It helped that I had finished reading through Kiel Chenner’s The Hell House Beckons a few days before. Today, I went back to my notebook, transcribed what I’d written, cleaned it up a bit, added some stuff, and redrew the maps. Here’s the result.

Rundreth Manor was once a grand estate—a little remote, but when you’re wealthy, a little remote goes a long way. Something horrible happened here, though, and the manor fell into disrepair. Here’s how it stands now. All doors are made of wood and unlocked unless otherwise noted. Areas 6 and 12 through 16 are pitch-dark unless characters have fallen into them. Other rooms are lit by daylight.

Continue reading Dungeon Days: The Haunted Manor