In case yall couldn’t tell from our barrage of selfies and excited squealing this past weekend, BLP had an absolute blast at Arisia. We came, we sold stuff, we met a whole ensemble of really rad people and came away with our heads full of new ideas. In this Going Around we wanted to take a moment to reflect on the most meaningful moments and events that happened for each of us during the weekend.
Sometimes, it’s nice to gaze up into the stars and get some perspective. You might contemplate the supermassive black hole at the center of our galaxy, or try to hold in your mind the fact that even the emptiest bit of space you can see is filled with stars too far away for us to see from our planet. You might wonder if there’s intelligent life looking back at us, and what their memes are like. Maybe you’re tracing one of the constellations, ancient storytelling tools drawn through light-years of space, shapes that will last the course of human history several times over before the ever-shifting universe pulls them apart. Maybe you’re just thinking about Carrie Fisher or Carl Sagan. This week, our panel of contributors share with you some of our favorite stories that take place in the final frontier.
Roleplaying games. For some of us at BLP, they’re our bread and butter (I’m one of those lucky jerks who gets to play them as part of my day job). For some of us, they’re a recent discovery. Psychodrama, the performative act of becoming someone else in mind, and sometimes in body, is an ancient one that galvanized culture and led to most forms of art and entertainment in the present day. Roleplaying games connect us to aspects of other people and ourselves, and helps open our eyes to new perspectives. This week’s Going Around poses this prompt to our team of contributors: Tell us about an RPG character (tabletop or otherwise) who has stuck with you after the game is done.
Hello hello hello! Wowie, dear readers, I am caffeinated! And very excited to share what BloodLetterPress is going to be up to for the next few months! We’ve had this blog up for a while now and have been churning out content ever since, but as the final days of Halloween Month draw closer, we’re getting ready to explode forth from our blog format into REAL LIVE APPEARANCES with our REAL LIFE SELVES! Details under the cut!
Wait, shouldn’t it be deserted island, not desert island? Wikipedia says that “desert” used to refer to any “desolate and sparsely occupied or unoccupied” place. Whatever; times change, language is mutable, we all face the looming inevitable–but until then, comics! Our panel of contributors shares their picks for absolute must-have comics for an island getaway/shipwreck scenario.
Voices in video games are something we take as a given now, but they were much more of a special thing back when storage space was a carefully-managed commodity. The voice clips in games like Altered Beast may seem hokey today, but their clarity and frequency was impressive at the time (if, yes, still pretty hokey in their delivery). Thus, Psycho Soldier, released for arcades in 1986 by SNK, is of some historical significance for being one of the first video games to feature a fully voiced song that plays during gameplay:
Celebrating its 25th anniversary this year, Kirby is one of my favorite long-running game series. It may not carry the gravitas of some of Nintendo’s A-listers, but its core platformers are consistently fluffy fun, and the weird spin-offs are often great and always interesting. The Kirby series has also produced tons of wonderful music over the years, and not just the energetic sugar-pop you’d expect. So, in honor of the pink puff’s big birthday, here’s a few of my favorite tunes from throughout the main series.
Welcome to Jamicom! In this (hopefully somewhat regular) feature, I’ll be talking about music from all eras of video games. While many pieces of VGM are iconic and beloved, my hope with Jamicom is to shine a spotlight on tracks, games, and composers that deserve wider recognition as well as the occasional Greatest Hit. I’ll be talking about the tracks in both a compositional sense and in the context or their original games. Fair warning though that my technical musical knowledge is extremely pedestrian! Anyway, enjoy the tunes!
With the Castlevania series, an absolute goldmine of amazing music, recently celebrating its 30th anniversary (and publisher Konami doing practically nothing to recognize it), I thought a Castlevania track would be the perfect way to kick off my Jamicom column. Now, the core Castlevania tracks are some of the first things you’ll find if you go looking for the generally agreed-upon Best Video Game Music ever. Just search for “bloody tears remix” on Youtube, the pages and pages of results prove how beloved the music of this series is. Today though, I’m going to focus on a track originating from Castlevania: Bloodlines for the Sega Genesis: Sinking Old Sanctuary.