Tag Archives: multi-part

The Rest of Scriv’s Favorite Albums of 2017

Turns out I had a little more to say about each of these albums than I though.  It also turns out that rapid-fire publishing nine posts over eight days isn’t a great idea, so I’m clumping most of my favorite albums of 2017 into this post on this final day of the year.  Here are my takes on weirdo-pop icon Fever Ray, prog theatrics from King Gizzard & The Lizard Wizard, a slab of supermassive riffs from Ground, a lightning-fast thrash assault from Lich King, and Igorrr, dear god, Igorrr, what have you wrought?


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Scriv’s Favorite Albums of 2017: Neil Cicierega, Mouth Moods

Distinguished readers, here is the 2017 album that took BloodLetterPress by storm, the one that we’ve had playing at most of our in-person meetings this year, the latest offering from the man we’ve come to view as the voice of a generation. Neil Cicierega, perhaps best known as the creator of Lemon Demon, Potter Puppet Pals, and countless other internet follies, has graced us with a third mashup album.

Continue reading Scriv’s Favorite Albums of 2017: Neil Cicierega, Mouth Moods

Scriv’s Favorite Albums of 2017: Ex People, Bird

If you’ve ever been under a weighted blanket, or dozed off in the trunk of a car during a hot summer, you know the sensation I’m trying to invoke when I say that Ex People’s debut Bird is a comfy doom album.  Comfy doom is the kind of music that Windhand plays, the kind that Cloudkicker invoked on Subsume, the feeling of getting overwhelmed by something heavy and soft that pins you down and gets you cozy.  It doesn’t need to be scary or capital-e Evil; its power comes from its ability to flatten, to neutralize, to disarm. “You’ll be eating out my hand,” vocalist Laura Kirsop promises on the track “You Creep”.  It’s a cool subversion of the macho posturing that some elements of metal fall back on, and given Ex People’s roots in punk and riot grrrl, it’s certainly intentional.

The London quartet bring the low end like nobody’s business on Bird; at its grooviest, this album’s kinetic energy is the kind of meaty lumbering you might expect from an entire slumber of megatherium. But the blunt instruments of the rhythm section don’t just twist and crush aimlessly though the earth; this is not just a collection of nice riffs that become stale after twenty minutes. Ex People craft a heady soundscape, nestling you in layers upon layers of textured guitar, beautiful loud-soft dynamics, and a perfectly matched vocal performance even as you’re driven forth by the low end. Guitarist Calem Gunn said it best in an interview with Metal Hammer: “There’s a unique, addictive feeling to be wrought from playing low and slow. Weight and the absence of weight.”  Bird is a colossal creature borne aloft.

Are We Having Fun Yet? (Part 2)

So, last week, I introduced the problem I was having with making engaging combat encounters with my teenage player group with a DnD homebrew system I’m running. And I promised an answer for my game design woes. Well, here it is:

I don’t really enjoy combat encounters myself. (Was that dramatic reveal worth the wait? Don’t answer that).

And from what I’ve seen, my players don’t either. But games like DnD are literally designed around combat encounters (or at least the first four editions were, I don’t have much experience with 5e); your character gains power and levels through EXP and loot obtained after beating up baddies. It’s more than something you’re encouraged to do via game mechanics; it’s the game’s M.O. It’s how you play the game.

Continue reading Are We Having Fun Yet? (Part 2)

Are We Having Fun Yet? (Part 1)

A generational gap that divides opinions on what makes a game worth playing

My first roleplaying game experience takes me back to when I was 12 years old. I stepped out of a December snowsquall into Phoenix Games, a hole-in-the-wall game store squeezed into a strip mall five minutes down the road from my house. After purchasing the 3.5 DnD Player’s Handbook there, I joined a game group made up of kids who would become my closest friends for the next six to fifteen years. The game was run by the owner of the store, a late gen-X geek in his mid-twenties who got paid either nothing to way too little to put up with all of our teenage bullshit for the next few years. It was a seminal time for me, is the picture I’m trying to paint here.

Continue reading Are We Having Fun Yet? (Part 1)