Tag Archives: part 2

Kamen Rider Calliope Myth 1:2

(Ha whoops this one was a little bit late due to my own foolish negligence. I promise the next parts will stick to the schedule!)

Kamen Rider Calliope

Myth 1, Part 2

 

“Are you alright? Your fall seemed quite serious in nature.”

“Ah, nah, it was mostly theatrical,” Kaname replied, only caring about the dust on her jacket in particular. “Gotta roll with the crash, y’know. Real sorry about that, hope you didn’t get hurt or nothin’…” Kaname looked up into a pair of eyes that reminded her of a snowy day in her childhood. She nearly felt the cold again as her gaze was caught and held by the girl before her. She had long, beautifully-kept hair that flowed about her shoulders in expertly-tied braids. Everything she was wearing felt expensive, even if Kaname wasn’t touching it directly. The quality was evident without being gaudy. The girl had taken hold of one of Kaname’s sleeves, and Kaname’s first emotional reaction was to feel bad that the girl was getting her hand dirty on this jacket she never washed and had just rolled on the ground in.

Continue reading Kamen Rider Calliope Myth 1:2

Are We Having Fun Yet? (Part 2)

So, last week, I introduced the problem I was having with making engaging combat encounters with my teenage player group with a DnD homebrew system I’m running. And I promised an answer for my game design woes. Well, here it is:

I don’t really enjoy combat encounters myself. (Was that dramatic reveal worth the wait? Don’t answer that).

And from what I’ve seen, my players don’t either. But games like DnD are literally designed around combat encounters (or at least the first four editions were, I don’t have much experience with 5e); your character gains power and levels through EXP and loot obtained after beating up baddies. It’s more than something you’re encouraged to do via game mechanics; it’s the game’s M.O. It’s how you play the game.

Continue reading Are We Having Fun Yet? (Part 2)