I’ve been playing Hopoo Games’s Deadbolt lately and thorougly enjoying it. I just barely beat Capter 2 Level 1, and 2:2, to me, looks almost impossibly difficult (ended up beating it while writing this. –ð). Attempting this level is certainly going to result in me being gunmurdered by vampires many, many times (it did. –ð), and yet, I’m excited for it. Why do we like hard games? What is driving me to persist through failure after failure? I think it has something to do with the way games structure their challenges, and the ways in which human beings pursue self-development.
Hello hello hello! Wowie, dear readers, I am caffeinated! And very excited to share what BloodLetterPress is going to be up to for the next few months! We’ve had this blog up for a while now and have been churning out content ever since, but as the final days of Halloween Month draw closer, we’re getting ready to explode forth from our blog format into REAL LIVE APPEARANCES with our REAL LIFE SELVES! Details under the cut!
I can’t write to you about how to overcome behavioral addiction to video games because I haven’t done it yet.
I can, however, tell you a little about how I’ve struggled with it, and am beginning to learn to cope.
Voices in video games are something we take as a given now, but they were much more of a special thing back when storage space was a carefully-managed commodity. The voice clips in games like Altered Beast may seem hokey today, but their clarity and frequency was impressive at the time (if, yes, still pretty hokey in their delivery). Thus, Psycho Soldier, released for arcades in 1986 by SNK, is of some historical significance for being one of the first video games to feature a fully voiced song that plays during gameplay:
30 Years of Games Manage to Justify the Amnesiac Hero Trope
Y’know, I would be astounded to find out that I was the only person who is quite over amnesia-based plots in shows and video games. For those who need a refresher (cuz you forgot? Cuz amnesia? Do you get it) here’s the TV Tropes page for the Amnesiac Hero. As you might know, the latest Legend of Zelda game, Breath of the Wild, has the non-titular hero Link awakening to find he’s lost all of his memories– he has no idea why he woke up in a tank full of glowing goo wearing nothing but some stylin’ boxer-briefs. And only recently, after about 50 hours of gameplay, I feel like I’m actually able to appreciate the Amnesiac Hero trope, maybe for one last time.